Grimelda Fun House

Grimelda Fun House

Explore the zany world of Grimelda Fun House, a 3D platforming adventure starring the lovable giant zombie, Grimelda. Collect shakes, dodge wild obstacles, and save up to upgrade in this thrilling fun house escapade. With daily rewards and rare collectible cards to unlock new skins, every day is a new, exciting journey!

Tips and Rules for Grimelda Fun House

Guide Grimelda, the giant purple zombie, through a zany 3D fun house as you collect shakes, avoid obstacles, and uncover daily rewards while chasing exclusive skin-unlocking cards.

Notable Features

- Collect shakes and dodge quirky obstacles
- Accumulate shakes to unlock exciting upgrades that enhance your gameplay
- Return daily for bonus shakes and unique rewards to keep the fun going
- Collect new cards to unlock a variety of fun skins for Grimelda

Which game category does this title fit into?

The classification of this game in terms of genre is Adventure, Agility.

Is this game created using a game engine or a custom-built platform?

This game was developed using a Javascript game development tool.

Who worked on the game’s development and programming?

The company that created this game is MarketJS.

Which age groups are most suitable for playing this game?

The Teens, Young Adults, Adults age group would find this game appealing.

What are the main tags for this game?

The game’s main themes or tags are: 3d, arcade, singleplayer.

Which gender group is the game most suitable for?

The game has a preference for Male & Female.

Is the game accessible on mobile devices like iPhones and Android phones?

Yes, you can play Grimelda Fun House on a mobile browser.

Are there any blood or gore content in the game?

No, Grimelda Fun House does not feature any graphic violence or blood.

Are players exposed to cruelty while playing the game?

Yes, the gameplay of Grimelda Fun House involves cruelty or violence.

Is the game appropriate for a children's age group?

No, Grimelda Fun House is not intended for young players.
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